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Dear visitor, welcome to Nordlandtrilogie HD - Offizielles Forum. This is the old forum of the Realms of Arkania Remakes. You can find the new Forum at This forum is just for reference, posts and registration are deactivated.


Monday, October 12th 2015, 11:25am

Patch 1.36

This will be the last patch for Blade of Destiny for the forseeable future, so we tried to improve several little annoyances and especially focus on modability:
  • Be my friend, Meek you be and Master of animals end as soon as the affected characters are attacked by their new friends or when they get casted a negative spell on
  • Mummies and wood gnomes receive double damage from fire
  • Demons, ghosts and undead received several spell immunities
  • Demons, ghosts and undead do not receive damage from poisons any more
  • Reduced size of Snowflakes in Winter and Butterflies in Summer
  • Headgear now has protection values from cold and wet
  • The travia amulet is not magical any more (better fits the lore)
  • The crystal ball now grants buffs for all farsight spells
  • Salpicons tiara now grants buffs to influence spells of category domination
  • There are more different "good weapons" in Daspota now
  • Reduced prerequisites to be able to read certain recipes
  • Several text windows now display modifications to the party wallet
  • The console now shows modifications to the party wallet
  • The console now shows modifications to god grace
  • The skald received a base magic resistance of 0
  • Nancy in Phexcaer received an adaption to her name
  • The item information window now uses two image buttons for "equip" and "throw away"
  • The existing dungeons are now available for modding without needing to overwrite the base game setup
  • Items can now receive up to 3 modable action buttons
  • Opponents can now have initial effects, allowing for varied effects and adaptions
  • Effects can now contain immunities, resistances and vulnerabilities per damage type
  • Effects can now contain spell immunities per spell
  • Allowed modification of saved item-containers by script
  • There is now a dialog "afterNPCleave" for standard NPCs to hook it up with mods
  • Saved game order is now correctly sorted by save date
  • Portraits of Skald and Juggler remain saved
  • Fixed values of berserker orcnose
  • Fixed battle look of twohander of the wind
  • Dagger ritual of the druid now correctly detects full health of the druid
  • A summoned witch's broom doesn't cause fear in battle any more
  • The witch's broom cannot be spellcasted upon any more
  • Fixed calculation and display of the ranged combat base value
  • Enemies don't get confused by "harmless looK" any more
  • "harmless look" ends automatically if protected care does something aggressive (attack- or spellcast-attempt)
  • Enemies with multiple attacks cause the correct damage now
  • Evading big enemies now correctly consumes the parry attempt for the round
  • Fixed graphics bug when entering towns directly after dungeons
  • Crows call animation is visible in all quality settings again
  • Fixed Runinshavn automap
  • Fixed Nordvest automap for the castle
  • Matched Nordvest town limits with the automap
  • Fixed Nordvest castle gate flickering
  • Fixed double symbols at Angbodirtal Ferry
  • Fixed double symbols at Peilinen
  • Added signpost symbols to the Daspota automap
  • Fixed missing harbor tooltip at Aryn
  • Fixed floating house in Bodon
  • Fixed floating walls in Breida
  • Fixed floating walls in Treban
  • Fixed floating bench at the Efferdun inn
  • Fixed grounddiving woman in Aryn
  • Fixed column-hugging man in thorwal
  • Fixed sheep flock behaviour in Vilnhome
  • Removed wrong door symbol form spidercave minimap
  • Allowed healing of unconscious characters at healers
  • Camp talk about grimring only appears if it matches the situation
  • With blade and brilliance: Added new classes "Skald" and "Juggler" to the camp talk class checks
  • Parry is correctly consumed when failing badly in battle
  • Fixed wrong dialog on group death for ork encounters
  • With blade and brilliance: Fixed wrong dialog on group death in the nameless days encounters
  • Fixed wrongly resetting the "black mage's ruin" quest
  • For the Gods: Losing the battle for saving the rondra priest now shows the correct text
  • Rings can now be removed correctly from dead characters
  • With blade and brillance: NPC Gerbald doesn't block events any more
  • Rabies now reduces strength by one point after surviving it
  • "The Golden" withdrawal now works as intended
  • Removed unused skill "forge"
  • Added space to life and astral energy displays in battle
  • Fixed some texting bugs
Firefox ist immer schuld :)