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Dear visitor, welcome to Nordlandtrilogie HD - Offizielles Forum. This is the old forum of the Realms of Arkania Remakes. You can find the new Forum at forum.schicksalsklinge.com. This forum is just for reference, posts and registration are deactivated.

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Sunday, August 27th 2017, 10:14pm

Version 1.03

Hail to the twelve!

We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself:

General
  • Fixed bug importing Blade of Destiny characters. They were skipped when they had bolts in their hand.
  • Double-clicking items makes shopping easier
  • Examining weapons and armor at traders highlights characters that can use them
  • In the trader window, the item description is now displayed in the tooltip
  • The user interface is now scaleable (under Settings -> Graphic effects)
  • Cooking duration for all recipes has been completely revised (and shortened)
  • Introducing new weapon: Dwarven hammer
  • There is now a matching lower body armor for the deluxe dwarf chestplate
  • Crystal ball enchantments are now available for witches too (needs a special crystal ball)
  • Intro and main menu music finally obey volume settings
  • The characters in the character window were moved up and re more visible now
  • Herbs have become much more affordable
  • The prices of magic and healing potions were systematized
  • The green amulet now lights up when worn
  • The inventory no longer automatically closes when reading recipes
  • When the real salamander stone is found, the quest for the wrong salamander stone is automatically ended
  • A bug in the tutorial and the help has been fixed: Haggling is always done by the best character and not, as claimed so far, by the leader
  • The ingame character editor has been revised, various problems have been corrected
  • The description of torch and lantern now states maximum burn time
  • Fixed an AE exploit with the Kairan potion
  • Fixed a problem with battlefield fever
  • The crystallomant now has a better grip on the value of his commodity
  • Characters can be rotated in the Character screen again


Towns & Dungeons
  • Fixed the Bloodpinnacles "Bloodscreen of Death" (Crash to Desktop without warning)
  • Finsterkoppen now has special dwarf taverns
  • Market stall usability has been improved
  • Market stalls and shops can now be robbed
  • The floating palisade of New Lowangen has found its place on the earth
  • On the Hanging Bridge there are now 4 actually visible Orks
  • Peraida bought a new dress
  • Finsterkoppen now also sells dwarven clothes
  • There is a watery sound, as the heroes move through according environment
  • The interior of some of the temples is no longer tilted
  • Time is now passing on activities in the taverns.
  • The hostages are now better served in Lowangen
  • The well in Yrramis is now accessible more easily
  • The Lowangen Orks don't dare to offend Uuz'Dornak - Great Sting
  • The market in Kvirasim and Gashok now opens more frequently
  • Temple of the Nameless: The numerical lock puzzle has been adapted and the number input simplified
  • Dwarfs cannot be lured into the pit bath under any circumstances. Sissies neither.
  • Finsterkoppen pit: The trigger size of the secret staircase has been reduced
  • Finsterkoppen pit: The lever with talent value 18 in hiding can no longer escape the gaze of heroes
  • Finsterkoppen pit: When the heroes fall down the steep ramp, they turn right back in the right direction
  • A lever in the pit now gives feedback and can reverse its effect
  • Happiness in misfortune: If the heroes get wet in the pit, they can also wash themselves. And get a cold. And drink something.
  • Finsterkoppen pit: The crank situation is better illustrated
  • Finsterkoppen pit: The collapse trigger has been scaled down
  • The ore slide trigger was scaled down
  • The fire sponge trigger was adjusted
  • The Golem encounter has been improved
  • In the Pit, the heroes can now succumb to their avarice
  • The silent portal in the pit now gives some feedback
  • In the pit the party one run onto pointed things repeatedly
  • In the pit you are now asked if you want to look at the altar
  • Finsterkoppen pit: The claustrophobia thresholds are now dependent on the level


Combat
  • Dead enemies now finally fall over every time!
  • Display the chance for spell success in a tooltip
  • Combat spells are now disabled when the spell is not applicable in the chosen situation
  • You can now get weapons from more ogres
  • Fixed a problem with the spell Helter Skelter
  • Enemies now take their name display with them when they flee
Firefox ist immer schuld :)

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